About this role
The team is seeking a Software Developer specializing in Modelling, Groom, and World Building. This role involves working with high-end character, vehicle, and prop creation, as well as detailed world-building using industry-standard tools like Maya, ZBrush, and Houdini. You will collaborate closely with the Creature and Surfacing teams to finalize assets and prepare them for animation and simulation.
Key Responsibilities:
- Develop and maintain Python and C++ tools and plugins that enhance DCC applications.
- Collaborate with artists to improve workflows and asset management.
- Participate in the design and implementation of new features for asset development.
- Troubleshoot and resolve technical issues related to asset creation and integration.
- Ensure high-quality standards are met across all projects.
Required Skills & Qualifications:
- Proficiency in software development using Python and C++.
- Experience with 3D modeling and animation software, particularly Maya, ZBrush, and Houdini.
- Strong understanding of asset creation pipelines and workflows in a production environment.
- Ability to work collaboratively in a team-oriented environment.
- Excellent problem-solving skills and attention to detail.
Experience:
- A minimum of 3-5 years of relevant experience in software development for visual effects or animation.
What we offer:
- An opportunity to work on cutting-edge projects in a dynamic and creative environment.
- A collaborative team culture that values innovation and professional growth.
- Access to the latest tools and technologies in the industry.
Applications are read by our talent team, usually within two working days.
If you look like a fit we will call you, and you will hear from us either way.